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Flux | Training a Model
TL;DR: An EU-backed project, OpenEuroLLM, aims to develop AI models for 32 languages, focusing on compliance with European digital laws, with a modest budget of €37.4 million over three years.
Key Points:
Project Scope: Development of open-source AI models for 24 EU official languages and 8 candidate countries' languages.
Funding: Budget of €37.4 million, significantly less than some large-scale AI projects in the U.S.
Timeline: A three-year roadmap, with an intermediate model possibly available within a year.
Participants: Includes companies like Aleph Alpha and Silo AI, supported by the European Commission and various research institutions.
Why It Matters:
The majority of LLMs been trained predominantly on English, Japanese, and Chinese data. This limits the opportunities for companies and public authorities in some countries to adopt AI as the models don’t understand the complexity of the language.
The EU with its varied countries and languages aims to address this. How they plan to accomplish this goal on $40 million dollars remains to be seen. I would have recommended they work with France’s Mistral and improve Mistral's AI to better support multi-lingual queries.

Grok | New Patents
TL;DR: Sony is unveiling a new set of patents designed to incorporate AI in how we play games.
Key Points:
Conversational Digital Assistant: Players can ask questions about gameplay mechanics, enemy strategies, or puzzle solutions.
Virtual Assistant for Game Discovery: AI-powered characters can offer advice and tips in the style of popular PlayStation figures.
Why It Matters
The introduction of AI assistants in gaming could significantly alter how players interact with games, particularly by enhancing accessibility. For gamers who might find certain games too challenging or who require assistance due to disabilities, these AI tools could offer personalized, contextual help without breaking immersion. This could lead to a broader audience for gaming, as even those with different levels of gaming experience or physical capabilities could enjoy more complex titles.
By having AI assistants in-game developers can create more intricate game worlds with the assumption that players might have AI assistance. This could result in richer storytelling and gameplay mechanics, providing deeper engagement for players. However, it also raises questions about the balance between challenge and assistance in games, potentially altering traditional gaming dynamics.

Grok | Asking for Help
TL;DR: The Television Academy, the organization behind the Emmy Awards, is expanding its role to advocate for its members in the face of rapid technological change, particularly AI. Their leadership is in Washington D.C. this week to meet with lawmakers to discuss potential legislation on AI and its impact on the entertainment industry. They aim to ensure ethical use of AI, protect artists' rights, and preserve the L.A. production economy.
Key Points
AI and Artist Protection: The Academy is concerned about the potential misuse of AI to replace human workers and infringe on artists' rights.
Preserving the L.A. Production Economy: The Academy is advocating for policies that incentivize production to stay in the U.S. and California.
Broadening the Academy's Mission: The Academy is expanding its role beyond award ceremonies to represent the interests of its diverse membership.
Why It Matters
The TV Academy’s the Academy is desperate to try to find a way to get lawmakers to rein in the power of AI as Hollywood continues its downward spiral. They are likely too late to make a huge dent, as the AI companies continue to accelerate. The Academy may secure some carve outs, but they are going to be forced to embrace AI in the near future.
Reels
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Bills
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How AI Will Change Law Firms - Firms need to adopt AI, without violating client trust